DoGrammarGood
Spelling and grammar checks for every FText property in the Unreal Editor details panel.

Features
- Works on dialogue, item names, tooltips, UI text and data assets.
- Underlines spelling and grammar issues in two colours, in a copy of the text under the field.
- Click an issue to apply a suggestion. The fix keeps the text's localization key, namespace and culture invariance, as a typed edit does.
- Adds game words (names, places, jargon) to a project word list in
Config/ProjectWords.txt. Commit the file to share the list with your team. - Ignores a grammar issue in one exact text, for dialogue that breaks a rule on purpose.
- Checks American, British, Canadian, Australian or Indian English, set once for the project.
- Undo and Redo work for accepted edits, added words, and ignores.
- Runs locally in the editor, with no network calls and no account. It adds nothing to a cooked build.


Requirements
| Unreal Engine | 5.4, 5.5, 5.6, 5.7 and 5.8 |
|---|---|
| Editor platforms | Windows, macOS (Apple silicon and Intel), Linux |
| Language | English: American, British, Canadian, Australian or Indian |
| Runtime cost | None: an editor-only plugin |
Support
Email support@agassiz.games. Include your engine version, your platform and, for a wrong or missing result, the exact text.
Credits
DoGrammarGood checks text with Harper by Automattic, under the Apache License 2.0. DoGrammarGood is not affiliated with or endorsed by Automattic. The plugin ships the licence and the third-party notices.